3D Game Design with Unreal Engine 4 and Blender by Justin Plowman

By Justin Plowman

Key Features

  • The purely source that indicates how one can contain Blender into your Unreal Engine four online game environment
  • Create remarkable 3D video game environments via leveraging the facility of Blender and Unreal Engine 4
  • Practical step by step procedure with lots of illustrative examples to get you begun immediately

Book Description

Unreal Engine four now has aid for Blender, which was once now not on hand in prior types. This has spread out new chances and that's the place this e-book is available in. this is often the 1st booklet available in the market combining those robust video game and image engines. Readers will construct an awesome high-level online game atmosphere with UE4 and may exhibit them tips to use the facility of Blender 3D to create attractive animations and 3D results for his or her video game. This booklet will commence with developing degrees, 3D resources for the sport, online game development, mild and surroundings keep watch over, animation, and so forth. Then it is going to educate readers so as to add extraordinary visible results to their online game by way of making use of rendering, lighting fixtures, rigging, and compositing suggestions in Blender. ultimately, readers will methods to easily move blender documents to UE4 and animate the sport resources. each one bankruptcy will upload complexities to the sport environment.

What you'll learn

  • Create a completely functioning video game point of your individual layout utilizing Blender and Unreal Engine 4
  • Customize your point with specified 3D resources created with Blender
  • Import resources into Unreal Engine four to create an grand complete product
  • Build a close dynamic atmosphere with ambitions and an ending
  • Explore Blender's impressive animation instruments to animate components of your game
  • Create nice environments utilizing sound results, particle results, and sophistication blueprints

About the Author

Justin Plowman is a video game dressmaker and educator, who is living within the usa. At a tender age, he stumbled on his love for games and the enjoyment they bring about to others. He begun educating highschool scholars approximately online game improvement in 2005 and enjoys aiding the desires of the subsequent iteration builders. He at present teaches in danger formative years approximately video game layout and improvement during the West Michigan middle for humanities and expertise (www.wmcat.org); and likewise teaches Unreal Engine improvement as a part of the electronic Animation and online game layout application at Ferris country collage (www.ferris.edu). Justin has labored with Unreal expertise within the schooling area for greater than 10 years. whilst now not educating, he writes studying tutorials on various subject matters regarding Unreal expertise, and maintains to extra his schooling by way of maintaining on fresh information and studying approximately top practices concerning either instructing and video game improvement. He are available on the net at https://gamingbootcamp.wordpress.com/.

Table of Contents

  1. Unreal, My pal, i might such as you to satisfy Blender
  2. Starting Our First Project
  3. It's Time to Customize!
  4. Getting the resources to the Level
  5. Taking This point Up a Notch
  6. Monster resources – the extent absolutely wishes certainly one of These
  7. Let's costume to Impress!
  8. Lights, digicam, Animation!
  9. Bang Bang – Let's Make It Explode

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Extra resources for 3D Game Design with Unreal Engine 4 and Blender

Example text

Head over to the details panel and make sure its location is set to x=0 y=0 z=0. Duplicate the floor five times. This can be easily done by holding ALT and moving the object to create a copy. Next, let's grab some walls. Drag a Wall_400x300 into the level, on top of one of your floor pieces:Sometimes we use the four window view to line up our static meshes We are going to use the 4-viewport view to line up our wall section. In the top-right corner of your viewport, there is a row of icons, that control several different items such as grid snaps, angle snaps, scaling snaps, and camera speed.

Since this is likely to be your first foray into using Blender, we will start by creating a detailed crate for our cargo ship to be transporting. A crate allows us to build something that is fairly basic but can still support a lot of detail. So go ahead and grab yourself another piece of graph paper and open your web browser; it's time to sketch! Sketching out our first asset My design is based on bits and pieces of several different sci-fi crates I found online and that I remembered from some of my favorite games and movies (sci-fi happens to be one of my favorite genres).

We can easily build out our hallway by copying existing pieces in our level. I will also show you how to swap pieces in the level without deleting them: Select one of the floor pieces in your first room. Go into the Content Browser and select Wall_Door_400x300. We are going to replace one of the wall sections with this piece. Now select the wall piece that you would like to replace in the viewport. Right-click on it and select Replace Selected Actors with Wall_Door_400x300 from the menu:Replacing our wall static mesh with a wall that contains a door This will swap the existing static mesh with the one we selected and add in that perfect-sized doorway.

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