A Hitchhiker's Guide to Virtual Reality by Karen McMenemy

By Karen McMenemy

A Hitchhiker's advisor to digital Reality brings jointly lower than one disguise the entire facets of photos, video, audio, and haptics that experience to interact to make digital fact a fact. like all reliable consultant, it finds the sensible belongings you want to know, from the perspective of authors who've been there. This two-part advisor covers the technology, expertise, and arithmetic of digital truth after which info its functional implementation. the 1st half appears to be like at how the interface among human senses and know-how works to create digital truth, with a spotlight on imaginative and prescient, crucial feel in digital truth. the second one a part of the e-book is tightly built-in with an accompanying CD, which includes the courses for greater than 30 digital truth tasks, ranging in scope from a device that simulates digital sculpting to a collection of software program for the keep an eye on of a four-projector immersive digital atmosphere

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2. Visualization 31 be easily adapted to an individual’s particular fears. Graphics chips have now become so powerful that anyone can make virtual worlds [8]. Of course, computer gaming and VR technology go hand in hand with computer animation. In computer animation, we hope to produce realistic pictures or a sequence of pictures that would be very difficult, impossible or too expensive to obtain by conventional means. The movie, TV and advertising industries have adopted this use of 3D computer animation with great enthusiasm, and, therefore, perhaps it is they who have provided the main driving force behind the rapid improvements in realism that can be achieved with computer graphics.

And of course, let’s not forget about the use of VR in medical training. We gave an overview of the use of VR for medical visualization. This overlaps somewhat with training applications, for example, keyhole surgery etc. The benefits of VR training here again are self-evident. And we could go on and on. Essentially, anything that people require training for can be implemented in a virtual environment. It is only the imagination which limits the applications in the area of training. 4 Education Before we begin to describe the latest developments of VR for education, it would perhaps be beneficial to review the differences between education and training.

In fact, VR is the ideal training medium for performing tasks in dangerous or hazardous environments, because the trainee can be exposed to life-threatening training scenarios under a safely controlled computer-generated environment. If the trainee makes a mistake then the simulation can be stopped and the trainer will have the chance to explain to the trainee exactly what went wrong. Then the trainee will have the opportunity to begin the task again. This allows the trainee to develop his skills before being exposed to dangerous real-life environments.

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