Beginning Java 8 Games Development by Wallace Jackson

By Wallace Jackson

Beginning Java eight video games Development, written by means of Java professional and writer Wallace Jackson, teaches you the basics of establishing a hugely illustrative online game utilizing the Java eight programming language. during this ebook, you will hire open resource software program as instruments that will help you quick and successfully construct your Java video game purposes. you will make the most of vector and bit-wise portraits; create sprites and sprite animations; deal with occasions; approach inputs; create and insert multimedia and audio documents; and extra.

Furthermore, you are going to find out about JavaFX eight, now built-in into Java eight and which supplies you extra APIs that may make your video game program extra enjoyable and dynamic in addition to supply it a smaller foot-print; so, your online game software can run in your notebook, cellular and embedded units.

After interpreting and utilizing this educational, you will come away with a funky Java-based second video game program template that you should re-use and observe on your personal video game making objectives or for enjoyable.

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Extra resources for Beginning Java 8 Games Development

Example text

0 New Project series of dialogs. start() methods, and import statements (for more details, see Chapter 3). Click the File menu, at the top-left corner of the DE, as displayed in Figure 2-4 (left), and then select New Project (the first menu item). Note that to the right of this selection, there is a keyboard shortcut given (Ctrl+Shift+N), in case you want to memorize it. If you want to use this keyboard short-cut to bring up the New Project series of dialogs, hold down the CTRL and Shift keys on your keyboard (both at the same time), and while they are depressed (held down), press the N key.

These include classes, interfaces, and methods that relate to your application, so the invinciBagel package will contain all your code, as well as the code that you imported to work with your code, to create, compile, and run the InvinciBagel game. A Java package is useful for organizing and containing all your own application code, certainly, but it is even more useful for organizing and containing the SDK’s (API’s) Java code, which you will use, along with your own Java programming logic, to create your Java 8 applications.

NetBeans Profiler is a powerful and useful tool of this that is going to serve as the code development foundation for your Java 8 game development. I included it in this chapter to give you a solid overview, as this knowledge base will help you leverage the software, using it to its fullest potential and capabilities. 0 and Java 8 (and JavaFX 8) are inexorably intertwined. 0, which will serve as the foundation and primary tool for your Java 8 game development work process. This IDE is where your Java 8 (and JavaFX 8) code is written, compiled, run, tested, and debugged as well as where your new media (image, audio, video, 3D, font, shape, and so on) assets are stored and referenced, using your NetBeansProject folder and its subfolders.

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