Beginning OpenGL Game Programming, Second Edition by Luke Benstead

By Luke Benstead

The resource code that got here with the booklet simply flat out does not paintings. you could open the initiatives, yet you cannot open the resource. I went to the publishers site and downloaded the repair. The undertaking records do not paintings both, yet you could at the very least see the resource code within the src listing now.

Bad/broken resource isn't really unusual and although tense, isn't really an immense deal. however the overall loss of help proven for this ebook is astounding. such a lot authors have an internet site for his or her books. This man has an image of the booklet and a desk of contents and not anything else. The writer offers a hyperlink to an offsite obtain for the repair, that does not 'fix' something. They depart you without the place to show and a ebook that refers to resource that you've no probability in hell in attending to paintings with out already figuring out what you want to learn.

I'd provide it a destructive celebrity if i'll, it used to be an entire waste of cash. Given time, i have doubtless you may get the resource to paintings, there is lots of opengl websites to fill within the gaps. notwithstanding, i purchased the publication so i would not need to visit those websites. store your self a few cash and visit those websites or locate one other rookies publication.

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Extra resources for Beginning OpenGL Game Programming, Second Edition

Sample text

The fixed-function pipeline was designed to make the most of the hardware by using a single path of rendering. In the late ’90s, 3D graphics cards started appearing on the market. These cards contained dedicated graphics processors that would perform rendering separately from the main CPU. PCs suddenly had the power to render far more complicated scenes in realtime. It soon became apparent to graphics vendors that being able to run custom compiled programs on the graphics processor (GPU) would provide programmers far more control, flexibility, and power than using the standard fixed function model.

When was OpenGL introduced? 2. What is the most recent version of OpenGL? 3. Who decides what changes are made to OpenGL? On Your Own 1. Modify the example program so that the pentagon is red, and the triangle is blue. 2. Add another triangle to the program. 15 This page intentionally left blank chapter 2 Creating a Simple OpenGL Application Before we can start rendering graphics with OpenGL, we need to create an OpenGL-enabled window. In this chapter, you will learn about: n The WGL and related Windows functions that support OpenGL n Pixel formats n Using OpenGL with Windows n Full-screen OpenGL About the Platform Before we begin implementing our first OpenGL application, there are some platform issues that need to be discussed.

Again Unfortunately, things didn’t go entirely to plan. 0. Although it didn’t contain everything that Longs Peak originally promised, it did have one brand new feature that paved the way for a new, clean, slim API: the deprecation model. The deprecation model was introduced to provide a process for removing parts of the API. The removal of a feature from OpenGL can follow several stages. First, a function or token is marked as deprecated. A deprecated feature should not be used in any new code.

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